HOW INFORMATION AND COMMUNICATIONS TECHNOLOGY CHANGE THE WORLD FOR BETTER AND FOR WORST? Information and communications technology (ICT) refers to all the technology used to handle telecommunications, broadcast media, intelligent building management systems, audiovisual processing and transmission systems, and network-based control and monitoring functions. The question is how ICT change the world?
Community
I.c.t has changed the community, because people are having there houses broken into for there gadgets like laptops and phones. And people are getting fat by not going out. , more and more people are losing jobs getting replaced by robots with automated services.
Economic
This is changing society by having self service tills and making business more efficient which means them paying less money by no having to buy paper all the time and this means it is also causing jobs because of the intentions having to come in and fix them if they go wrong.
Legal
This has impacted society by people selling dodgy goods on eBay ,buying and selling cars that could be stolen and your identity might be stolen .
Digital divide
The digital divide is to have access to technology but not everyone can afford it this is also helping people bridge the gap and in the northern hemisphere we are privileged so we are slightly advanced this is also improving peoples lives but there is also a problem the people who have mobile phones are getting younger this means there is more problems with theft and in Somali they have food to sell but they can’t sell them because there is no web service.
Real life example
My real life example is in enemy of the when they break into will smiths house and place trackers in his cloths ,watch ,phone and when he tries running from the law but will smith doesn’t realize that he had trackers planted on him and they made him have bad credit and made his family turn against him.
MY LEARNING ABOUT INFORMATION AND COMMUNICATIONS TECHNOLOGY
I learned that information and communications technology has a good and negative impact in one's life and also in the society as a whole.
Sample
Students became more innovative and competitive because of the gadgets they are using.
As a citizen in a particular society you have the knowledge on how to improve your skills.
You can communicate easily because of the advancement of technologies.
Introduction Teenage pregnancy, also known as adolescent pregnancy, is pregnancy in females under the age of 20.The numbers of teenage pregnancy are very high but when you think about the numbers most could have been prevented with the use of protection. A female can become pregnant from sexual intercourse after she has begun to ovulate which can be before her first menstrual period but usually occurs after the onset of her periods. In well-nourished females. This is an important issue for several reasons. For example, there are health risks for the baby and children born to teenage mothers are more likely to suffer health, social, and emotional problems than children born to older mothers.
Purpose The motives of this project is to inform the teenagers who are lack on knowledge about the effect of teenage pregnancy on their lives. And to help them realize that this is not just a simple problem but also it can ruin lives. It will lessen the number of teenage pregnancy on the Philippines.
Body The numbers of teenage pregnancy are very high but when you think about the numbers most could have been prevented with the use of protection. Some people may not afford condoms but if you cannot afford a condom you cannot afford a baby. Children from homes ran by teenage mothers go through a hard time in life. Teenage mothers have no time for other things, because they are busy taking care of their baby. Most teen mothers end up dropping out of high school, because they do not have time for school anymore. They work for low wages to make money and support the child. Some teenagers try to stay in school to have a good image, so that other people in school do not look at them as a pregnant teenager but as just one of them. Most teens that have had sex wish they had waited longer and most teens and adults believe that it is important for teens to be given a strong message from society that they should not have sex until they are at least out of high school. Other teens do what they have to do and give their full support to the child, they stay in school until close the time of their baby's delivery date. When teenagers plan to have intercourse, they should think about whether or not they could handle a child in their life. "Each year, women around the world experience 75 million unwanted pregnancies. Unwanted pregnancy can happen for two main reasons: either the couple was not using contraception, or the method they were using failed. There are many reasons why people do not use contraception to prevent unwanted pregnancy, including lack of access to family planning information and services; incest or rape; personal or religious beliefs; inadequate knowledge about the risks of pregnancy following unprotected sexual relations; and women's limited decision-making ability with regard to sexual relations and contraceptive use. Conclusions
THE IMPORTANCE OF PREVENTION
Teen pregnancy and childbearing bring substantial social social and economic cost through immediate and long-term impacts on teen parents and their children,
Pregnancy and birth are significant contributors to high school drop cuts rate among girls. Only about 50% of teen mothers receive a high school diploma by 22 years of age, versus approximately 90% of women who had not given birth during adolescence.
The children of teenage mothers are more likely to have lower school achievement and drop out high school, have more health problems, be incarcerated at some time during adolescence, give birth as a teenager, and face unemployment as a young adult.
Wednesday, August 22, 2018
Interactive multimediahas
been called a "hybrid technology." It combines the storage and
retrieval capabilities of computer database technology with advanced tools for
viewing and manipulating these materials. Mutlimedia has a lot of different
connotations, and definitions vary depending on the context. For the purposes
of this Guide, in the context of upper secondary and postsecondary education,
interactive multimedia is defined by three criteria:
Interactive Multimedia is any package of materials that
includes some combination of texts, graphics, still images, animation,
video, and audio;
These materials are packaged, integrated, and linked
together in some way that offers users the ability to browse, navigate and
analyze these materials through various searching and indexing features,
as well as the capacity to annotate or personalize these materials;
Interactive multimedia is always
"reader-centered." In interactive multimedia, the reader contols
the experience of reading the material by being able to select among
multiple choices, choosing unique paths and sequences through the
materials. One of the key features of interactive multimedia is the
ability to navigate through material in whatever ways are most meaningful for
individual users.
Interactive multimedia
is synonymous with another frequently used term: hypermedia. Hypermedia is the
multimedia version of the term hypertext.
Interactivityis the
dialog that occurs between a human being (or possibly another live creature)
and a computer program. (Programs that run without immediate user involvement
are not interactive; they're usually called batch or background programs.)
Multimedia Content
If you go deep into the Internet archives
and check out the first pages there, you will see that the sites back then
looked very simple, with a plain design,
relying solely on text and text formatting. However, the World Wide Web is
famous for its extremely rapid evolution and very soon, different websites started including pictures, audio, video files,
making the web more multimedia rich
Multimedia refers to content that uses more than one
medium. The categories of media are slippery, but they generally include:
Text
Sound
Graphics/images
Animation/video
(live footage as opposed to animation)
Video clipsare short clips of video,
usually part of a longer recording. The term is also more loosely used to mean
any short video less than the length of a traditional
television program.
Audio is sound within the acoustic range available
to humans. An audio frequency (AF)
is an electrical alternating current within the 20 to 20,000 hertz (cycles
per second) range that can be used to produce acoustic sound. In computers,
audio is the sound system that comes with or can be added to a computer.
Imageis a picture that has been
created or copied and stored in electronic form. An image can be described in
terms of vector
graphics or raster
graphics. An image stored in raster form is sometimes called a bitmap.
An image map is a
file containing information that associates different locations on a specified
image with hypertext links.
WOLD WIDE WEB
·STATIC
Web 1.0 is the term used to refer to the first
stage of development on the World Wide Web that was
characterized by simple static websites. The termWeb 1.0 didn't
appear until the term Web 2.0 was coined in 1999 by Darci
DiNucci. During that time, theweb was undergoing a major
transformation.
This term refers to the latest developments in virtual
reality, one of 3.0's enhancements over 2.0. Like “semantic web,”
this term has generated some controversy as a defining characteristic of
web 3.0. Its meaning, after all, is literally “beyond
the universe,” which some believe points to its impossibility.
Interactive Multimedia is one of the important thing we
should learn. Because of this we will increase the effectiveness of learning
and It is more appealing over traditional lecture methods. It offers
significant potential in improving personal communications, education and
training efforts. Interactive Multimedia reduces training cost and it is easy
to use. While doing this presentation I feel good and happy because I learned a
lot, I hope some will visit my blog.