Wednesday, August 22, 2018


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Interactive multimedia has been called a "hybrid technology." It combines the storage and retrieval capabilities of computer database technology with advanced tools for viewing and manipulating these materials. Mutlimedia has a lot of different connotations, and definitions vary depending on the context. For the purposes of this Guide, in the context of upper secondary and postsecondary education, interactive multimedia is defined by three criteria:
  • Interactive Multimedia is any package of materials that includes some combination of texts, graphics, still images, animation, video, and audio;
  • These materials are packaged, integrated, and linked together in some way that offers users the ability to browse, navigate and analyze these materials through various searching and indexing features, as well as the capacity to annotate or personalize these materials;
  • Interactive multimedia is always "reader-centered." In interactive multimedia, the reader contols the experience of reading the material by being able to select among multiple choices, choosing unique paths and sequences through the materials. One of the key features of interactive multimedia is the ability to navigate through material in whatever ways are most meaningful for individual users.

Interactive multimedia is synonymous with another frequently used term: hypermedia. Hypermedia is the multimedia version of the term hypertext.

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Interactivity is the dialog that occurs between a human being (or possibly another live creature) and a computer program. (Programs that run without immediate user involvement are not interactive; they're usually called batch or background programs.)


Multimedia Content
If you go deep into the Internet archives and check out the first pages there, you will see that the sites back then looked very simple, with a plain design, relying solely on text and text formatting. However, the World Wide Web is famous for its extremely rapid evolution and very soon, different websites started including pictures, audiovideo files, making the web more multimedia rich
Content:
·         Multimedia
·         Video clips
·         Audio
·         Images

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Multimedia refers to content that uses more than one medium. The categories of media are slippery, but they generally include:
  • Text
  • Sound
  • Graphics/images
  • Animation/video (live footage as opposed to animation)
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Video clips are short clips of video, usually part of a longer recording. The term is also more loosely used to mean any short video less than the length of a traditional television program.


Image result for audioAudio is sound within the acoustic range available to humans. An audio frequency (AF) is an electrical alternating current within the 20 to 20,000 hertz (cycles per second) range that can be used to produce acoustic sound. In computers, audio is the sound system that comes with or can be added to a computer. 
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Image is a picture that has been created or copied and stored in electronic form. An image can be described in terms of vector graphics or raster graphics. An image stored in raster form is sometimes called a bitmap. An image map is a file containing information that associates different locations on a specified image with hypertext links.
WOLD WIDE WEB


·       STATIC
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Web 1.0 is the term used to refer to the first stage of development on the World Wide Web that was characterized by simple static websites. The termWeb 1.0 didn't appear until the term Web 2.0 was coined in 1999 by Darci DiNucci. During that time, theweb was undergoing a major transformation.

·       DYNAMIC
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 Web 2.0 website may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to the first generation of Web 1.0-era websites where people were limited to the passive viewing of content. Examples of Web 2.0 features include social networking sites and social media sites (e.g., Facebook), blogswikisfolksonomies ("tagging" keywords on websites and links), video sharing sites (e.g., YouTube), hosted servicesWeb applications ("apps"), collaborative consumption platforms, and mashup applications.

·       SEMANTIC
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This term refers to the latest developments in virtual reality, one of 3.0's enhancements over 2.0. Like “semantic web,” this term has generated some controversy as a defining characteristic of web 3.0. Its meaning, after all, is literally “beyond the universe,” which some believe points to its impossibility.

REFERENCES
Web-Wekipedia


REACTIONS:
Interactive Multimedia is one of the important thing we should learn. Because of this we will increase the effectiveness of learning and It is more appealing over traditional lecture methods. It offers significant potential in improving personal communications, education and training efforts. Interactive Multimedia reduces training cost and it is easy to use. While doing this presentation I feel good and happy because I learned a lot, I hope some will visit my blog.



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